Marching Cubes can even be combined with the classic voxel look within one model, which opens up a lot of possibilities, for example, the bench and bed models shown below. To help provide more choices in regards to the visual style of your games, I also introduced a Marching Cubes option (which results in a smoother, more organic look) and the billboard sprite option for flat 2D sprites. I also think that restrictions to an extent are good as it requires more creativity and imagination in the design process. However, RPG in a Box is meant to be accessible and easy to use so that anyone can create a game and is not necessarily meant to look cutting-edge or compete with any other engines or tools. One of the results of using voxels is that games tend to end up having that "blocky" look, which may initially turn some people away. It lets people jump right in without any modeling knowledge and create the tiles, objects, and characters for their game as if simply building them out of LEGO bricks! I believe that voxels are a key component of my vision as they provide a way for users to easily build and animate their own 3D models directly within the software. I also remember liking the visual style of 3D Dot Game Heroes, which was an influence as well. If I recall correctly, I was into Crossy Road around this time and it was one of the inspirations for going with a voxel-based approach. RPG Toolset had a very similar design to RPG in a Box overall, but it required the user to import their own 3D models. It also includes a couple of small example games to help you get started and learn by example.Īround the same time that I rebooted the project as RPG in a Box, the idea of using voxels just kind of clicked as if it were a missing puzzle piece that fit perfectly. Within one evening, you can easily test out an idea and even create something playable. And despite the name, I think RPG in a Box can serve many purposes beyond just making role-playing games because of how simple it is to jump in and start building things without needing to worry about a lot of technical aspects or complicated setup.
![magicavoxel import qb magicavoxel import qb](https://i.ytimg.com/vi/Ocf--5AEfO0/maxresdefault.jpg)
![magicavoxel import qb magicavoxel import qb](https://i.imgur.com/FM4iSQFh.png)
Magicavoxel import qb free#
RPG in a Box is a continuation of my original vision and has the same basic concept as RPG Toolset but with voxels! The map system and movement system are currently grid-based, however, I hope to support a free movement option in the future. I worked on a few different iterations of it using various technologies off and on over the years and then finally rebooted it as RPG in a Box at the beginning of 2015 – shortly after the Godot Engine 1.0 release. It’s kind of a spiritual successor to RPG Toolset, which was a previous project of mine from the mid-2000s. I started developing RPG in a Box a bit over 7 years ago, at the beginning of 2015. Shown below are the various projects leading up to and including RPG in a Box: The only other projects that I had worked on before RPG in a Box were its various spiritual predecessors, most notably RPG Toolset.
Magicavoxel import qb software#
I worked as a software developer at an insurance company for around 13 years after graduating from college and then left to pursue the development of RPG in a Box full-time at the end of 2017. Regarding skills, most of what I've learned has been self-taught or through college courses. This idea has gone through several iterations over the past two decades, and I'm excited to finally bring it to fruition through RPG in a Box! As I got older, I developed a strong desire to build an RPG-focused tool that would allow others to easily create their own worlds and adventures.
![magicavoxel import qb magicavoxel import qb](http://www.geeks3d.com/public/jegx/2018q1/magicavoxel-05.jpg)
![magicavoxel import qb magicavoxel import qb](https://cubik.studio/img/servers/hypixel_logo.png)
I've loved programming since my dad got me interested in learning BASIC on our C64 as a child. Hello! Thank you so much for this opportunity! My name is Justin Arnold and I'm a solo developer working on RPG in a Box.