So now it kind of leaves open the door… How can we stylize that movie? What kind of style can we try? What kind of looks can we experiment with, and try to educate the audience a little bit toward those new visuals that we haven’t really seen before? So I think it’s a little bit of that desire to go explore and show we can do different things in animation than just realistic Disney-style rendering.”īut rendering a more exaggerated, cartoony look is actually harder than that once-coveted photorealism. The goal is not just to be hyper-realistic. “I think CG has been proving recently with Planet of the Apes and The Lion King and Marvel movies that we can do hyper-realism really, really, really well,” explains Perifel. The film’s backgrounds are more painterly, the character movements more exaggerated, and the specific effects and action sequences lean more on the look of a classic hand-drawn film than a computer-rendered one. The Bad Guys continues the swing, as one of DreamWorks’ most aesthetically different films since the 2D sequences in Kung-Fu Panda. the Machines and Spider-Man: Into the SpiderVerse, or Pixar’s Turning Red and Luca, are highlighting a new trend toward more stylized animation, rather than the detailed CG textures and settings that have defined the industry for the past two decades. Wolf convinces his gang to undergo rehabilitation - or at least pretend to, so they can actually plot their biggest heist yet.Īnimated movies like Sony’s The Mitchells vs. After an ambitious heist, they’re finally apprehended.
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The movie follows a group of animal criminals, all stereotypically dangerous animals, led by the charming Mr.
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You can see the trend is shifting a little bit.”Īfter working as an animator on a number of DreamWorks projects, like Kung-Fu Panda 2 and Rise of the Guardians, Perifel makes his feature directorial debut with The Bad Guys, based on a series of graphic novels by Aaron Babley. But I think there’s been very few right now, at least in the Hollywood industry, like Hollywood-feature big-studio types of films. I’m not the first one also to do a movie that’s slightly different. “Because I find … ‘boring’ is probably excessive, but I want to see something different,” Perifel tells Polygon.
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When asked why The Bad Guys departs from the usual CG hallmarks, director Pierre Perifel struggles to put it diplomatically. The bar for a good animated film used to be how “real” it looked.īut DreamWorks’ new film The Bad Guys embraces a more stylized look, especially when it comes to the spaces the characters exist in and the way they move.
![animated gif director animated gif director](https://media1.giphy.com/media/l41lLf17l7YCZ4Tjq/source.gif)
While their character designs aren’t necessarily hyper-realistic, everything else usually is, from the characters’ expressions and movements to the textures and effects, and especially the backgrounds and scenery.
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hughes notes that while he has been experimenting with the medium of animated GIFs for some time, ‘sparklers’, is his first completed moving picture project.For two decades now, American computer-generated animated films have more or less followed a similar visual template. the photographs were captured by hughes in first constructing an entirely darkened interior space then making permanent these light-drawn images with a DSLR camera set to an eight-second exposure. the collection of moving images portray four young people drawing illuminated and non-static shapes in various formations as the artist has sewn together several 5,000 pixel images for each piece. Ryan enn hughes, a director and photographer based in toronto, canada, has produced a new animated GIF series picturing individuals jumping about a darkened space ‘painting’ with a lit sparkler. An image from ryan enn hughes’ ‘sparklers’ GIF series, 2012 all images © ryan enn hughes